CTDA Subrecord

Format

Name Type Info
Type uint8 See values below.
Unused byte[3]  
Comparison Value formid or float32 If not a valid GLOB record FormID, is interpreted as a float32.
Function uint32 A function index. See below for a list of function indicies.
Parameter #1 byte[4] First parameter to pass to the function.
Parameter #2 byte[4] Second parameter to pass to the function.
Run On uint32 Values and what they correspond to are given below.
Reference formid A FormID of a PLYR, ACHR, ACRE, REFR, PMIS or PGRE reference on which to apply the function, or null.

Type Values

Value Meaning
0x0001 Combine next condition using OR (default is to use AND)
0x0002 Run On Target
0x0004 Use Global
0x0000 Equal To
0x2000 Not Equal To
0x4000 Greater Than
0x6000 Greater Than or Equal To
0x8000 Less Than
0xA000 Less Than or Equal To

Function Indices

Index Function
1 GetDistance
5 GetLocked
6 GetPos
8 GetAngle
10 GetStartingPos
11 GetStartingAngle
12 GetSecondsPassed
14 GetActorValue
18 GetCurrentTime
24 GetScale
25 IsMoving
26 IsTurning
27 GetLineOfSight
32 GetInSameCell
35 GetDisabled
36 MenuMode
39 GetDisease
40 GetVampire
41 GetClothingValue
42 SameFaction
43 SameRace
44 SameSex
45 GetDetected
46 GetDead
47 GetItemCount
48 GetGold
49 GetSleeping
50 GetTalkedToPC
53 GetScriptVariable
56 GetQuestRunning
58 GetStage
59 GetStageDone
60 GetFactionRankDifference
61 GetAlarmed
62 IsRaining
63 GetAttacked
64 GetIsCreature
65 GetLockLevel
66 GetShouldAttack
67 GetInCell
68 GetIsClass
69 GetIsRace
70 GetIsSex
71 GetInFaction
72 GetIsID
73 GetFactionRank
74 GetGlobalValue
75 IsSnowing
76 GetDisposition
77 GetRandomPercent
79 GetQuestVariable
80 GetLevel
81 GetArmorRating
84 GetDeadCount
91 GetIsAlerted
99 GetHeadingAngle
101 IsWeaponOut
102 IsTorchOut
103 IsShieldOut
106 IsFacingUp
107 GetKnockedState
108 GetWeaponAnimType
109 IsWeaponSkillType
110 GetCurrentAIPackage
111 IsWaiting
112 IsIdlePlaying
116 GetMinorCrimeCount
117 GetMajorCrimeCount
118 GetActorAggroRadiusViolated
122 GetCrime
123 IsGreetingPlayer
125 IsGuard
127 HasBeenEaten
128 GetFatiguePercentage
129 GetPCIsClass
130 GetPCIsRace
131 GetPCIsSex
132 GetPCInFaction
133 SameFactionAsPC
134 SameRaceAsPC
135 SameSexAsPC
136 GetIsReference
141 IsTalking
142 GetWalkSpeed
143 GetCurrentAIProcedure
144 GetTrespassWarningLevel
145 IsTrespassing
146 IsInMyOwnedCell
147 GetWindSpeed
148 GetCurrentWeatherPercent
149 GetIsCurrentWeather
150 IsContinuingPackagePCNear
153 CanHaveFlames
154 HasFlames
157 GetOpenState
159 GetSitting
160 GetFurnitureMarkerID
161 GetIsCurrentPackage
162 IsCurrentFurnitureRef
163 IsCurrentFurnitureObj
170 GetDayOfWeek
172 GetTalkedToPCParam
175 IsPCSleeping
176 IsPCAMurderer
180 GetDetectionLevel
182 GetEquipped
185 IsSwimming
190 GetAmountSoldStolen
192 GetIgnoreCrime
193 GetPCExpelled
195 GetPCFactionMurder
197 GetPCEnemyofFaction
199 GetPCFactionAttack
203 GetDestroyed
214 HasMagicEffect
215 GetDefaultOpen
219 GetAnimAction
223 IsSpellTarget
224 GetVATSMode
225 GetPersuasionNumber
226 GetSandman
227 GetCannibal
228 GetIsClassDefault
229 GetClassDefaultMatch
230 GetInCellParam
235 GetVatsTargetHeight
237 GetIsGhost
242 GetUnconscious
244 GetRestrained
246 GetIsUsedItem
247 GetIsUsedItemType
254 GetIsPlayableRace
255 GetOffersServicesNow
258 GetUsedItemLevel
259 GetUsedItemActivate
264 GetBarterGold
265 IsTimePassing
266 IsPleasant
267 IsCloudy
274 GetArmorRatingUpperBody
277 GetBaseActorValue
278 IsOwner
280 IsCellOwner
282 IsHorseStolen
285 IsLeftUp
286 IsSneaking
287 IsRunning
288 GetFriendHit
289 IsInCombat
300 IsInInterior
304 IsWaterObject
306 IsActorUsingATorch
309 IsXBox
310 GetInWorldspace
312 GetPCMiscStat
313 IsActorEvil
314 IsActorAVictim
315 GetTotalPersuasionNumber
318 GetIdleDoneOnce
320 GetNoRumors
323 WhichServiceMenu
327 IsRidingHorse
332 IsInDangerousWater
338 GetIgnoreFriendlyHits
339 IsPlayersLastRiddenHorse
353 IsActor
354 IsEssential
358 IsPlayerMovingIntoNewSpace
361 GetTimeDead
362 GetPlayerHasLastRiddenHorse
365 IsChild
367 GetLastPlayerAction
368 IsPlayerActionActive
370 IsTalkingActivatorActor
372 IsInList
382 GetHasNote
391 GetHitLocation
392 IsPC1stPerson
397 GetCauseofDeath
398 IsLimbGone
399 IsWeaponInList
403 HasFriendDisposition
408 GetVATSValue
409 IsKiller
410 IsKillerObject
411 GetFactionCombatReaction
415 Exists
416 GetGroupMemberCount
417 GetGroupTargetCount
427 GetIsVoiceType
428 GetPlantedExplosive
430 IsActorTalkingThroughActivator
431 GetHealthPercentage
433 GetIsObjectType
435 GetDialogueEmotion
436 GetDialogueEmotionValue
438 GetIsCreatureType
446 GetInZone
449 HasPerk
450 GetFactionRelation
451 IsLastIdlePlayed
454 GetPlayerTeammate
455 GetPlayerTeammateCount
459 GetActorCrimePlayerEnemy
460 GetActorFactionPlayerEnemy
464 IsPlayerGrabbedRef
471 GetDestructionStage
474 GetIsAlignment
478 GetThreatRatio
480 GetIsUsedItemEquipType
489 GetConcussed
492 GetMapMarkerVisible
495 GetPermanentActorValue
496 GetKillingBlowLimb
500 GetWeaponHealthPerc
503 GetRadiationLevel
510 GetLastHitCritical
515 IsCombatTarget
518 GetVATSRightAreaFree
519 GetVATSLeftAreaFree
520 GetVATSBackAreaFree
521 GetVATSFrontAreaFree
522 GetIsLockBroken
523 IsPS3
524 IsWin32
525 GetVATSRightTargetVisible
526 GetVATSLeftTargetVisible
527 GetVATSBackTargetVisible
528 GetVATSFrontTargetVisible
531 IsInCriticalStage
533 GetXPForNextLevel
546 GetQuestCompleted
550 IsGoreDisabled
555 GetSpellUsageNum
557 GetActorsInHigh
558 HasLoaded3D

Parameters

The parameters can be any of the following.

Valid For Parameter Name Type Info
Both Unknown byte[4]  
Both None byte[4]  
Both Integer int32  
2 Variable Name int32  
Both Sex uint32 Enum - see values below.
Both Actor Value int32  
Both Crime Type uint32 Enum - see values below.
Both Axis uint32 Enum - see values below.
2 Quest Stage int32  
Both Misc Stat uint32 Enum - see values below.
Both Alignment uint32 Enum - see values below.
Both Equipment Type uint32 Enum - see ETYP for values.
Both Form Type uint32 Enum - see values below.
Both Critical Stage uint32 Enum - see values below.
Both Object Reference formid FormID of a PLYR, REFR, ACHR, ACRE, PGRE, PMIS or TRGT record.
Both Inventory Object formid FormID of a ARMO, BOOK, MISC, WEAP, AMMO, KEYM, ALCH, NOTE or FLST record.
Both Actor formid FormID of a PLYR, ACHR, ACRE or TRGT record.
Both Voice Type formid FormID of a VTYP record.
Both Idle formid FormID of a IDLE record.
Both Form List formid FormID of a FLST record.
Both Note formid FormID of a NOTE record.
Both Quest formid FormID of a QUST record.
Both Faction formid FormID of a FACT record.
Both Weapon formid FormID of a WEAP record.
Both Cell formid FormID of a CELL record.
Both Class formid FormID of a CLAS record.
Both Race formid FormID of a RACE record.
Both Actor Base formid FormID of a NPC_, CREA, ACTI or TACT record.
Both Global formid FormID of a GLOB record.
Both Weather formid FormID of a WTHR record.
Both Package formid FormID of a PACK record.
Both Encounter Zone formid FormID of a ECZN record.
Both Perk formid FormID of a PERK record.
Both Owner formid FormID of a FACT or NPC_ record.
Both Furniture formid FormID of a FURN or FLST record.
Both Effect Item formid FormID of a SPEL, ENCH, ALCH or INGR record.
Both Base Effect formid FormID of a MGEF record.
Both Worldspace formid FormID of a WRLD record.
1 VATS Value Function uint32 Enum - see values below.
2 VATS Value Param uint32  
Both Creature Type uint32 Enum - see values below.
Both Menu Mode uint32 Enum - see values below.
Both Player Action uint32 Enum - see values below.
Both Body Location int32 Enum - see values below.
Both Referenceable Object formid FormID of a CREA, NPC_, PROJ, TREE, SOUN, ACTI, DOOR, STAT, FURN, CONT, ARMO, AMMO, MISC, WEAP, BOOK, KEYM, ALCH, LIGH, GRAS, ASPC, IDLM, ARMA, MSTT, NOTE, PWAT, SCOL, TACT, TERM or FLST record.

Parameter Values

Sex Values
Value Meaning
0 Male
1 Female
Crime Type Values
Value Meaning
-1 None
0 Steal
1 Pickpocket
2 Trespass
3 Attack
4 Murder
Axis Values
Value Meaning
88 X
89 Y
90 Z
Misc Stat Values
Value Meaning
0 Quests Completed
1 Locations Discovered
2 People Killed
3 Creatures Killed
4 Locks Picked
5 Computers Hacked
6 Stimpaks Taken
7 Rad-X Taken
8 RadAway Taken
9 Chems Taken
10 Times Addicted
11 Mines Disarmed
12 Speech Successes
13 Pockets Picked
14 Pants Exploded
15 Books Read
16 Bobbleheads Found
17 Weapons Created
18 People Mezzed
19 Captives Rescued
20 Sandman Kills
21 Paralyzing Punches
22 Robots Disabled
23 Contracts Completed
24 Corpses Eaten
25 Mysterious Stranger Visits
Alignment Values
Value Meaning
0 Good
1 Neutral
2 Evil
3 Very Good
4 Very Evil
Form Type Values
Value Meaning
0x04 Texture Set
0x05 Menu Icon
0x06 Global
0x07 Class
0x08 Faction
0x09 Head Part
0x0A Hair
0x0B Eyes
0x0C Race
0x0D Sound
0x0E Acoustic Space
0x0F Skill
0x10 Base Effect
0x11 Script
0x12 Landscape Texture
0x13 Object Effect
0x14 Actor Effect
0x15 Activator
0x16 Talking Activator
0x17 Terminal
0x18 Armor
0x19 Book
0x1A Clothing
0x1B Container
0x1C Door
0x1D Ingredient
0x1E Light
0x1F Misc
0x20 Static
0x21 Static Collection
0x22 Movable Static
0x23 Placeable Water
0x24 Grass
0x25 Tree
0x26 Flora
0x27 Furniture
0x28 Weapon
0x29 Ammo
0x2A NPC
0x2B Creature
0x2C Leveled Creature
0x2D Leveled NPC
0x2E Key
0x2F Ingestible
0x30 Idle Marker
0x31 Note
0x32 Constructible Object
0x33 Projectile
0x34 Leveled Item
0x35 Weather
0x36 Climate
0x37 Region
0x39 Cell
0x3A Placed Object
0x3B Placed Character
0x3C Placed Creature
0x3E Placed Grenade
0x41 Worldspace
0x42 Landscape
0x43 Navigation Mesh
0x45 Dialog Topic
0x46 Dialog Response
0x47 Quest
0x48 Idle Animation
0x49 Package
0x4A Combat Style
0x4B Load Screen
0x4C Leveled Spell
0x4D Animated Object
0x4E Water
0x4F Effect Shader
0x51 Explosion
0x52 Debris
0x53 Image Space
0x54 Image Space Modifier
0x55 FormID List
0x56 Perk
0x57 Body Part Data
0x58 Addon Node
0x59 Actor Value Info
0x5A Radiation Stage
0x5B Camera Shot
0x5C Camera Path
0x5D Voice Type
0x5E Impact Data
0x5F Impact DataSet
0x60 Armor Addon
0x61 Encounter Zone
0x62 Message
0x63 Ragdoll
0x64 Default Object Manager
0x65 Lighting Template
0x66 Music Type
Critical Stage Values
Value Meaning
0 None
1 Goo Start
2 Goo End
3 Disintegrate Start
4 Disintegrate End
VATS Value Function & Param Values
Function Value Function Meaning Param Type Param Info
0 Weapon Is formid FormID of a WEAP record.
1 Weapon In List formid FormID of a FLST record referencing WEAP records.
2 Target Is formid FormID of a CREA or NPC_ record.
3 Target In List formid FormID of a FLST record referencing CREA or NPC_ records.
4 Target Distance byte[4] Unused
5 Target Part int32 See here for values.
6 VATS Action uint32 See values below.
7 Is Success byte[4] Unused
8 Is Critical byte[4] Unused
9 Critical Effect Is formid FormID of a SPEL record.
10 Critical Effect In List formid FormID of a FLST record referencing SPEL records.
11 Is Fatal byte[4] Unused
12 Explode Part byte[4] Unused
13 Dismember Part byte[4] Unused
14 Cripple Part byte[4] Unused
15 Weapon Type Is uint32 See here for values.
16 Is Stranger byte[4] Unused
17 Is Paralyzing Palm byte[4] Unused
VATS Action Param Values
Value Meaning
0 Unarmed Attack
1 One Hand Melee Attack
2 Two Hand Melee Attack
3 Fire Pistol
4 Fire Rifle
5 Fire Handle Weapon
6 Fire Launcher
7 Throw Grenade
8 Place Mine
9 Reload
10 Crouch
11 Stand
12 Switch Weapon
13 Toggle Weapon Drawn
14 Heal
15 Player Death
Creature Type Values
Value Meaning
0 Animal
1 Mutated Animal
2 Mutated Insect
3 Abomination
4 Super Mutant
5 Feral Ghoul
6 Robot
7 Giant
Value Meaning
1 Type: Character Interface
2 Type: Other
3 Type: Console
1001 Specific: Message
1002 Specific: Inventory
1003 Specific: Stats
1004 Specific: HUDMainMenu
1007 Specific: Loading
1008 Specific: Container
1009 Specific: Dialog
1012 Specific: Sleep/Wait
1013 Specific: Pause
1014 Specific: LockPick
1016 Specific: Quantity
1027 Specific: Level Up
1035 Specific: Pipboy Repair
1036 Specific: Race / Sex
1047 Specific: Credits
1048 Specific: CharGen
1051 Specific: TextEdit
1053 Specific: Barter
1054 Specific: Surgery
1055 Specific: Hacking
1056 Specific: VATS
1057 Specific: Computers
1058 Specific: Vendor Repair
1059 Specific: Tutorial
1060 Specific: You’re SPECIAL book
Player Action Values
Value Meaning
0 ??
1 Swinging Melee Weapon
2 Throwing Grenade
3 Fire Weapon
4 Lay Mine
5 Z Key Object
6 Jumping
7 Knocking Over Objectss
8 Stand on Table / Chair
9 Iron Sights
10 Destroying Object
Body Location Values
Value Meaning
-1 None
0 Torso
1 Head 1
2 Head 2
3 Left Arm 1
4 Left Arm 2
5 Right Arm 1
6 Right Arm 2
7 Left Leg 1
8 Left Leg 2
9 Left Leg 3
10 Right Leg 1
11 Right Leg 2
12 Right Leg 3
14 Brain

Run On Values

Value Meaning
0 Subject
1 Target
2 Reference
3 Combat Target
4 Linked Reference