PACK
Package
Count |
Subrecord |
Name |
Type |
Info |
+ |
EDID |
Editor ID |
cstring |
|
+ |
PKDT |
General |
struct |
|
-* |
|
Location |
collection |
See below for details. |
+ |
PSDT |
Schedule |
struct |
|
|
PTDT |
Target 1 |
struct |
|
-* |
CTDA |
Condition |
struct |
|
+ |
IDLF |
Idle Animation Flags |
uint8 |
See below for values. |
+ |
IDLC |
Idle Animation Count |
struct |
|
+ |
IDLT |
Idle Timer Setting |
float32 |
|
|
IDLA |
Animations |
struct |
|
|
IDLB |
Unused |
byte[4] |
|
|
CNAM |
Combat Style |
formid |
FormID of a CSTY record. |
|
PKED |
Eat Marker |
null |
|
|
PKE2 |
Escort Distance |
uint32 |
|
|
PKFD |
Follow - Start Location - Trigger Radius |
float32 |
|
|
PKPT |
Patrol Flags |
uint16 |
|
|
PKW3 |
Use Weapon Data |
struct |
|
|
PTD2 |
Target 2 |
struct |
|
|
PUID |
Use Item Marker |
null |
|
|
PKAM |
Ambush Marker |
null |
|
|
PKDD |
Dialog Data |
struct |
|
|
PLD2 |
Location 2 (repeated??) |
struct |
|
+ |
POBA |
OnBegin Marker |
null |
|
+ |
INAM |
OnBegin Idle |
formid |
FormID of an IDLE record, or null. |
+ |
|
OnBegin Embedded Script |
collection |
|
+ |
TNAM |
OnBegin Topic |
formid |
FormID of a DIAL record, or null. |
+ |
POBA |
OnEnd Marker |
null |
|
+ |
INAM |
OnEnd Idle |
formid |
FormID of an IDLE record, or null. |
+ |
|
OnEnd Embedded Script |
collection |
|
+ |
TNAM |
OnEnd Topic |
formid |
FormID of a DIAL record, or null. |
+ |
POBA |
OnChange Marker |
null |
|
+ |
INAM |
OnChange Idle |
formid |
FormID of an IDLE record, or null. |
+ |
|
OnChange Embedded Script |
collection |
|
+ |
TNAM |
OnChange Topic |
formid |
FormID of a DIAL record, or null. |
PKDT
Name |
Type |
Info |
General Flags |
uint32 |
See below for values. |
Type |
uint8 |
Enum - see below for values. |
Unused |
byte |
|
Fallout Behaviour Flags |
uint16 |
See below for values. |
Type-Specific Flags |
null or uint16 |
See below for values. The value of the Type field determines how flag values are interpreted. |
Unused |
byte[2] |
|
General Flag Values
Value |
Meaning |
0x00000001 |
Offers Services |
0x00000002 |
Must reach location |
0x00000004 |
Must complete |
0x00000008 |
Lock doors at package start |
0x00000010 |
Lock doors at package end |
0x00000020 |
Lock doors at location |
0x00000040 |
Unlock doors at package start |
0x00000080 |
Unlock doors at package end |
0x00000100 |
Unlock doors at location |
0x00000200 |
Continue if PC near |
0x00000400 |
Once per day |
0x00000800 |
?? |
0x00001000 |
Skip fallout behavior |
0x00002000 |
Always run |
0x00004000 |
?? |
0x00008000 |
?? |
0x00010000 |
?? |
0x00020000 |
Always sneak |
0x00040000 |
Allow swimming |
0x00080000 |
Allow falls |
0x00100000 |
Head-Tracking off |
0x00200000 |
Weapons unequipped |
0x00400000 |
Defensive combat |
0x00800000 |
Weapon Drawn |
0x01000000 |
No idle anims |
0x02000000 |
Pretend In Combat |
0x04000000 |
Continue During Combat |
0x08000000 |
No Combat Alert |
0x10000000 |
No Warn/Attack Behaviour |
0x20000000 |
?? |
0x40000000 |
?? |
0x80000000 |
?? |
Type Values
Value |
Meaning |
0 |
Find |
1 |
Follow |
2 |
Escort |
3 |
Eat |
4 |
Sleep |
5 |
Wander |
6 |
Travel |
7 |
Accompany |
8 |
Use Item At |
9 |
Ambush |
10 |
Flee Not Combat |
11 |
?? |
12 |
Sandbox |
13 |
Patrol |
14 |
Guard |
15 |
Dialogue |
16 |
Use Weapon |
Fallout Behaviour Flags
Value |
Meaning |
0x0001 |
Hellos To Player |
0x0002 |
Random Conversations |
0x0004 |
Observe Combat Behavior |
0x0008 |
?? |
0x0010 |
Reaction To Player Actions |
0x0020 |
Friendly Fire Comments |
0x0040 |
Aggro Radius Behavior |
0x0080 |
Allow Idle Chatter |
0x0100 |
Avoid Radiation |
Type-Specific Flags
The Follow
, Sleep
, Travel
, Accompany
, Flee Not Combat
, ??
, Patrol
, Dialogue
and Use Weapon
types have no flags.
Value |
Meaning (Find / Escort / Eat) |
Meaning (Wander / Sandbox) |
Meaning (Use Item At) |
Meaning (Ambush) |
Meaning (Guard) |
0x0001 |
?? |
No Eating |
|
Hide While Ambushing |
|
0x0002 |
?? |
No Sleeping |
Sit Down |
|
|
0x0004 |
?? |
No Conversation |
|
|
Remain Near Reference to Guard |
0x0008 |
?? |
No Idle Markers |
|
|
|
0x0010 |
?? |
No Furniture |
|
|
|
0x0020 |
?? |
No Wandering |
|
|
|
0x0040 |
?? |
|
|
|
|
0x0080 |
?? |
|
|
|
|
0x0100 |
Allow Buying |
|
Allow Buying |
|
|
0x0200 |
Allow Killing |
|
Allow Killing |
|
|
0x0400 |
Allow Stealing |
|
Allow Stealing |
|
|
Location Subrecord Collection
Count |
Subrecord |
Name |
Type |
Info |
|
PLDT |
Location 1 |
struct |
|
|
PLD2 |
Location 2 |
struct |
|
PLDT / PLD2
Name |
Type |
Info |
Type |
uint32 |
Enum - see below for values. |
Location |
formid or uint32 or uint8[] |
See below for data type info. |
Radius |
int32 |
|
Type Values & Location Data Types
Type Value |
Meaning |
Location Data Type Info |
0 |
Near Reference |
FormID of a REFR, PGRE, PMIS, ACHR, ACRE or PLYR record. |
1 |
In Cell |
FormID of a CELL record. |
2 |
Near Current Location |
?? |
3 |
Near Editor Location |
?? |
4 |
Object ID |
FormID of a ACTI, DOOR, STAT, FURN, CREA, SPEL, NPC_, CONT, ARMO, AMMO, MISC, WEAP, BOOK, KEYM, ALCH or LIGH record. |
5 |
Object Type |
Enum - see below for values. |
6 |
Near Linked Reference |
?? |
7 |
At Package Location |
?? |
PSDT
Name |
Type |
Info |
Month |
int8 |
|
Day of Week |
int8 |
Enum - see below for values. |
Date |
uint8 |
|
Time |
int8 |
|
Duration |
int32 |
|
Day of Week Values
Value |
Meaning |
-1 |
Any |
0 |
Sunday |
1 |
Monday |
2 |
Tuesday |
3 |
Wednesday |
4 |
Thursday |
5 |
Friday |
6 |
Saturday |
7 |
Weekdays |
8 |
Weekends |
9 |
Monday, Wednesday, Friday |
10 |
Tuesday, Thursday |
PTDT / PTD2
Name |
Type |
Info |
Type |
int32 |
Enum - see below for values. |
Target |
formid or uint32 or uint8[] |
|
Count / Distance |
int32 |
|
Unknown |
float32 |
|
Type Values & Target Data Types
Type Value |
Meaning |
Target Data Type Info |
0 |
Specific Reference |
FormID of a REFR, PGRE, PMIS, ACHR, ACRE or PLYR record. |
1 |
Object ID |
FormID of a ACTI, DOOR, STAT, FURN, CREA, SPEL, NPC_, LVLN, LVLC, CONT, ARMO, AMMO, MISC, WEAP, BOOK, KEYM, ALCH, LIGH, FACT or FLST record. |
2 |
Object Type |
Enum - see below for values. |
3 |
Linked Reference |
?? |
Object Type Values
Value |
Meaning |
0 |
None |
1 |
Activators |
2 |
Armor |
3 |
Books |
4 |
Clothing |
5 |
Containers |
6 |
Doors |
7 |
Ingredients |
8 |
Lights |
9 |
Misc |
10 |
Flora |
11 |
Furniture |
12 |
Weapons: Any |
13 |
Ammo |
14 |
NPCs |
15 |
Creatures |
16 |
Keys |
17 |
Alchemy |
18 |
Food |
19 |
All: Combat Wearable |
20 |
All: Wearable |
21 |
Weapons: Ranged |
22 |
Weapons: Melee |
23 |
Weapons: NONE |
24 |
Actor Effects: Any |
25 |
Actor Effects: Range Target |
26 |
Actor Effects: Range Touch |
27 |
Actor Effects: Range Self |
28 |
?? |
29 |
Actors: Any |
Idle Animation Flag Values
Value |
Meaning |
0x01 |
Run In Sequence |
0x02 |
?? |
0x04 |
Do Once |
IDLC
Name |
Type |
Info |
Animation Count |
uint8 |
|
Unused |
byte[3] |
|
PKPT
Name |
Type |
Info |
Repeatable |
uint8 |
A value of 0 means Not Repeatable , and a value of 1 means Repeatable . |
Unused |
byte |
|
PKW3
Name |
Type |
Info |
Flags |
uint32 |
See below for values. |
Fire Rate |
uint8 |
Enum - see below for values. |
Fire Count |
uint8 |
Enum - see below for values. |
Number of Bursts |
uint16 |
|
Shots Per Volley (Min) |
uint16 |
|
Shots Per Volley (Max) |
uint16 |
|
Pause Between Volleys (Min) |
float32 |
|
Pause Between Volleys (Max) |
float32 |
|
Unused |
byte[4] |
|
Flag Values
Value |
Meaning |
0x00000001 |
Always Hit |
0x00000002 |
?? |
0x00000004 |
?? |
0x00000008 |
?? |
0x00000010 |
?? |
0x00000020 |
?? |
0x00000040 |
?? |
0x00000080 |
?? |
0x00000100 |
Do No Damage |
0x00000200 |
?? |
0x00000400 |
?? |
0x00000800 |
?? |
0x00001000 |
?? |
0x00002000 |
?? |
0x00004000 |
?? |
0x00008000 |
?? |
0x00010000 |
Crouch To Reload |
0x00020000 |
?? |
0x00040000 |
?? |
0x00080000 |
?? |
0x00100000 |
?? |
0x00200000 |
?? |
0x00400000 |
?? |
0x00800000 |
?? |
0x01000000 |
Hold Fire When Blocked |
Fire Rate Values
Value |
Meaning |
0 |
Auto Fire |
1 |
Volley Fire |
Fire Count Values
Value |
Meaning |
0 |
Number of Bursts |
1 |
Repeat Fire |
PKDD
Name |
Type |
Info |
FOV |
float32 |
|
Topic |
formid |
FormID of a DIAL record, or null. |
Flags |
uint32 |
See below for values. |
Unused |
byte[4] |
|
Dialog Type |
uint32 |
Enum - see below for values. |
Flag Values
Value |
Meaning |
0x00000001 |
No Headtracking |
0x00000002 |
?? |
0x00000004 |
?? |
0x00000008 |
?? |
0x00000010 |
?? |
0x00000020 |
?? |
0x00000040 |
?? |
0x00000080 |
?? |
0x00000100 |
Don’t Control Target Movement |
Dialog Type Values
Value |
Meaning |
0 |
Say Tosation |
1 |
Say To |