CREA

Creature

Format

Count Subrecord Name Type Info
+ EDID Editor ID cstring  
+ OBND Object Bounds struct  
+ FULL Name cstring  
    Model Data collection  
-* SPLO Actor Effect formid FormID of a SPEL record.
  EITM Unarmed Attack Effect formid FormID of a ENCH or SPEL record.
+ EAMT Unarmed Attack Animation uint16  
- NIFZ Model List cstring[] An array of models.
  NIFT Texture File Hashes uint8[]  
+ ACBS Configuration struct  
-* SNAM Faction struct  
  INAM Death Item formid FormID of a LVLI record.
  VTCK Voice formid FormID of a VTYP record.
  TPLT Template formid FormID of a CREA or LVLC record.
    Destruction Data collection  
  SCRI Script formid FormID of a SCPT record.
-*   Item collection  
  AIDT AI Data struct  
-* PKID Package formid FormID of a PACK record.
- KFFZ Animations cstring[] An array of animations.
+ DATA Data struct  
+ RNAM Attack Reach uint8  
  ZNAM Combat Style formid FormID of a CSTY record.
+ PNAM Body Part Data formid FormID of a BPTD record.
+ TNAM Turning Speed float32  
+ BNAM Base Scale float32  
+ WNAM Foot Weight float32  
+ NAM4 Impact Material Type uint32  
+ NAM5 Sound Level uint32 Enum - see link for values.
  CSCR Inherits Sounds from formid FormID of a CREA record.
-*   Sound Type collection See below for details.
  CNAM Impact Dataset formid FormID of a IPDS record.
  LNAM Melee Weapon List formid FormID of a FLST record.

DATA

Name Type Info
Type uint8 Enum - see below for values.
Combat Skill uint8  
Magic Skill uint8  
Stealth Skill uint8  
Health int16  
Unused byte[2]  
Damage int16  
Strength uint8  
Perception uint8  
Endurance uint8  
Charisma uint8  
Intelligence uint8  
Agility uint8  
Luck uint8  

Type Enum Values

Value Meaning
0 Animal
1 Mutated Animal
2 Mutated Insect
3 Abomination
4 Super Mutant
5 Feral Ghoul
6 Robot
7 Giant

Sound Type Subrecord Collection

CSDI and CSDC are in a repeated block.

Count Subrecord Name Type Info
  CSDT Type uint32 Enum - see below for values.
+* CSDI Sound formid FormID of a SOUN record, or null.
+* CSDC Sound Chance uint8  

CSDT Enum Values

Value Meaning
0 Left Foot
1 Right Foot
2 Left Back Foot
3 Right Back Foot
4 Idle
5 Aware
6 Attack
7 Hit
8 Death
9 Weapon
10 Movement Loop
11 Conscious Loop
12 Auxiliary 1
13 Auxiliary 2
14 Auxiliary 3
15 Auxiliary 4
16 Auxiliary 5
17 Auxiliary 6
18 Auxiliary 7
19 Auxiliary 8
20 Jump
21 Play Random / Loop