IDLE

Idle Animation

Format

Count Subrecord Name Type Info
  EDID Editor ID cstring  
+   Model Data collection  
-* CTDA Condition struct  
  ANAM Related Idle Animations struct  
+ DATA   struct  

ANAM

Name Type Info
Parent Idle Animation formid FormID of a IDLE record, or null.
Previous Sibling Idle Animation formid FormID of a IDLE record, or null.

DATA

Name Type Info
Animation Group Section uint8 See below for values.
Looping Min uint8  
Looping Max uint8  
Unused byte  
Replay Delay int16  
Flags uint8 See below for values.
Unused byte  

Animation Group Section Values

Value Animation Group
0 Idle
1 Movement
2 Left Arm
3 Left Hand
4 Weapon
5 Weapon Up
6 Weapon Down
7 Special Idle
20 Whole Body
21 Upper Body

Flag Values

Value Meaning
0x01 No Attacking