Effect Subrecord Collection

Format

Count Subrecord Name Type Info
  EFID Base Effect formid FormID of a MGEF record.
+ EFIT Effect Data struct  
  CTDA Condition struct  

EFIT

Name Type Info
Magnitude uint32  
Area uint32  
Duration uint32  
Type uint32 See below for values.
Actor Value int32 See below for values.

Type Enum Values

Value Meaning
0 Self
1 Touch
2 Target

Actor Values

Value Meaning
-1 None
0 Aggression
1 Confidence
2 Energy
3 Responsibility
4 Mood
5 Strength
6 Perception
7 Endurance
8 Charisma
9 Intelligence
10 Agility
11 Luck
12 Action Points
13 Carry Weight
14 Critical Chance
15 Heal Rate
16 Health
17 Melee Damage
18 Damage Resistance
19 Poison Resistance
20 Rad Resistance
21 Speed Multiplier
22 Fatigue
23 Karma
24 XP
25 Perception Condition
26 Endurance Condition
27 Left Attack Condition
28 Right Attack Condition
29 Left Mobility Condition
30 Right Mobility Condition
31 Brain Condition
32 Barter
33 Big Guns
34 Energy Weapons
35 Explosives
36 Lockpick
37 Medicine
38 Melee Weapons
39 Repair
40 Science
41 Small Guns
42 Sneak
43 Speech
44 Throwing (unused)
45 Unarmed
46 Inventory Weight
47 Paralysis
48 Invisibility
49 Chameleon
50 Night Eye
51 Detect Life Range
52 Fire Resistance
53 Water Breathing
54 Rad Level
55 Bloody Mess
56 Unarmed Damage
57 Assistance
58 Electric Resistance
59 Frost Resistance
60 Energy Resistance
61 EMP Resistance
62 ??
63 ??
64 ??
65 ??
66 ??
67 ??
68 ??
69 ??
70 ??
71 ??
72 Ignore Negative Effects