+ |
EDID |
Editor ID |
cstring |
|
|
FULL |
Name |
cstring |
|
|
NAM1 |
Type |
uint32 |
Enum - see values below. |
|
NAM2 |
Loop (Battle) / Battle (Dungeon) / Day Outer (Location) |
cstring |
|
|
NAM3 |
Explore (Dungeon) / Day Middle (Location) |
cstring |
|
|
NAM4 |
Suspense (Dungeon) / Day Inner (Location) |
cstring |
|
|
NAM5 |
Night Outer (Location) |
cstring |
|
|
NAM6 |
Night Middle (Location) |
cstring |
|
|
NAM7 |
Night Inner (Location) |
cstring |
|
|
NAM8 |
Loop dB (Battle) / Battle dB (Dungeon) / Day Outer dB (Location) |
float32 |
|
|
NAM9 |
Explore dB (Dungeon) / Day Middle dB (Location) |
float32 |
|
|
NAM0 |
Suspense dB (Dungeon) / Day Inner dB (Location) |
float32 |
|
|
ANAM |
Night Outer dB (Location) |
float32 |
|
|
BNAM |
Night Middle dB (Location) |
float32 |
|
|
CNAM |
Night Inner dB (Location) |
float32 |
|
|
JNAM |
Day Outer Boundary % (Location) |
float32 |
|
|
JNAM |
Day Middle Boundary % (Location) |
float32 |
|
|
JNAM |
Day Inner Boundary % (Location) |
float32 |
|
|
JNAM |
Night Outer Boundary % (Location) |
float32 |
|
|
JNAM |
Night Middle Boundary % (Location) |
float32 |
|
|
JNAM |
Night Inner Boundary % (Location) |
float32 |
|
|
PNAM |
Enable Flags |
uint8 |
See values below. |
|
DNAM |
Wait Time (Battle) / Min Time On (Dungeon, Location) / Daytime Min (Incidental) |
float32 |
|
|
ENAM |
Loop Fade Out (Battle) / Looping/Random Crossfade Overlap (Dungeon, Location) / Nighttime Min (Incidental) |
float32 |
|
|
FNAM |
Recovery Time (Battle) / Layer Crossfade Time (Dungeon, Location) / Daytime Max (Incidental) |
float32 |
|
|
GNAM |
Nighttime Max (Incidental) |
float32 |
|
|
HNAM |
Intro (Battle, Dungeon) / Daytime (Incidental) |
formid |
FormID of a SOUN record. |
|
INAM |
Outro (Battle, Dungeon) / Nighttime (Incidental) |
formid |
FormID of a SOUN record. |
|
DATA |
?? |
?? |
|