IMGS

Image Space

Format

Count Subrecord Name Type Info
+ EDID Editor ID cstring  
+ DNAM   struct  

DNAM

The rgb data types above are apparently float32 triplets, with the first being for red, the second for green and the third for blue.

Name Type Info
HDR Eye Adapt Speed float32  
HDR Blur Radius float32  
HDR Blur Passes float32  
HDR Emissive Multiplier float32  
HDR Target LUM float32  
HDR Upper LUM Clamp float32  
HDR Bright Scale float32  
HDR Bright Clamp float32  
HDR LUM Ramp No Tex float32  
HDR LUM Ramp Min float32  
HDR Lum Ramp Max float32  
HDR Sunlight Dimmer float32  
HDR Grass Dimmer float32  
HDR Tree Dimmer float32  
HDR Skin Dimmer float32  
Bloom Blur Radius float32  
Bloom Alpha Mult Interior float32  
Bloom Alpha Mult Exterior float32  
Get Hit Blur Radius float32  
Get Hit Blur Damping Constant float32  
Get Hit Damping Constant float32  
Night Eye Tint Color rgb  
Brightness float32  
Cinematic Saturation float32  
Cinematic Contrast Avg Lum Value float32  
Cinematic Contrast Value float32  
Cinematic Brightness Tint Color rgb  
Cinmatic Brightness Tint Value float32  
Unused byte[16]  
Flags uint8 See below for values.
Unused byte[3]  

Flag Values

Value Meaning
0x01 Saturation
0x02 Contrast
0x04 Tint
0x08 Brightness