IMGS
Image Space
Count |
Subrecord |
Name |
Type |
Info |
+ |
EDID |
Editor ID |
cstring |
|
+ |
DNAM |
|
struct |
|
DNAM
The rgb
data types above are apparently float32 triplets, with the first being for red, the second for green and the third for blue.
Name |
Type |
Info |
HDR Eye Adapt Speed |
float32 |
|
HDR Blur Radius |
float32 |
|
HDR Blur Passes |
float32 |
|
HDR Emissive Multiplier |
float32 |
|
HDR Target LUM |
float32 |
|
HDR Upper LUM Clamp |
float32 |
|
HDR Bright Scale |
float32 |
|
HDR Bright Clamp |
float32 |
|
HDR LUM Ramp No Tex |
float32 |
|
HDR LUM Ramp Min |
float32 |
|
HDR Lum Ramp Max |
float32 |
|
HDR Sunlight Dimmer |
float32 |
|
HDR Grass Dimmer |
float32 |
|
HDR Tree Dimmer |
float32 |
|
HDR Skin Dimmer |
float32 |
|
Bloom Blur Radius |
float32 |
|
Bloom Alpha Mult Interior |
float32 |
|
Bloom Alpha Mult Exterior |
float32 |
|
Get Hit Blur Radius |
float32 |
|
Get Hit Blur Damping Constant |
float32 |
|
Get Hit Damping Constant |
float32 |
|
Night Eye Tint Color |
rgb |
|
Brightness |
float32 |
|
Cinematic Saturation |
float32 |
|
Cinematic Contrast Avg Lum Value |
float32 |
|
Cinematic Contrast Value |
float32 |
|
Cinematic Brightness Tint Color |
rgb |
|
Cinmatic Brightness Tint Value |
float32 |
|
Unused |
byte[16] |
|
Flags |
uint8 |
See below for values. |
Unused |
byte[3] |
|
Flag Values
Value |
Meaning |
0x01 |
Saturation |
0x02 |
Contrast |
0x04 |
Tint |
0x08 |
Brightness |