Model Subrecord Collection
The MODL, MODB, MODT, MODS and MODD subrecords hold model data, and always appear together. In cases where multiple collections are present in the same record, the subrecord codes are numbered:
Original |
Second Instance |
Third Instance |
Fourth Instance |
MODL |
MOD2 |
MOD3 |
MOD4 |
MODB |
(always missing) |
(always missing) |
(always missing) |
MODT |
MO2T |
MO3T |
MO4T |
MODS |
MO2S |
MO3S |
MO4S |
MODD |
(always missing) |
MOSD |
(always missing) |
Whenever a model subrecord collection is referenced in these docs, assume it is the first instance unless a number is given. If so, substitute the appropriate subrecord codes below.
Count |
Subrecord |
Name |
Type |
Info |
+ |
MODL |
Model Filename |
cstring |
|
- |
MODB |
Unknown |
byte[4] |
|
- |
MODT |
Texture File Hashes |
?? |
|
- |
MODS |
Alternate Textures |
struct |
See below for details. |
- |
MODD |
FaceGen Model Flags |
uint8 |
See below for flag values. |
MODS
Count |
Name |
Type |
Info |
+ |
Count |
uint32 |
Number of alternate textures. |
-* |
Alternate Texture |
struct |
A sub-subrecord structure detailed below. |
Alternate Texture
Name |
Type |
Info |
Name Length |
uint32 |
Alternate texture data. Length of the following 3D name. |
3D Name |
char[Name Length] |
Alternate texture data. |
New Texture |
formid |
Alternate texture data. FormID of a TXST record. |
3D Index |
int32 |
Alternate texture data. |
MODD Flag Values
Value |
Meaning |
0x01 |
Head |
0x02 |
Torso |
0x04 |
Right Hand |
0x08 |
Left Hand |