| Flags | uint8 |  | 
    
      | Unused | byte[3] |  | 
    
      | Membrane Shader - Source Blend Mode | uint32 | See below for blend mode values. | 
    
      | Membrane Shader - Blend Operation | uint32 | See below for blend operation values. | 
    
      | Membrane Shader - Z Test Function | uint32 | See below for Z test function values. | 
    
      | Fill/Texture Effect - Color | rgba |  | 
    
      | Fill/Texture Effect - Alpha Fade In Time | float32 |  | 
    
      | Fill/Texture Effect - Full Alpha Time | float32 |  | 
    
      | Fill/Texture Effect - Alpha Fade Out Time | float32 |  | 
    
      | Fill/Texture Effect - Presistent Alpha Ratio | float32 |  | 
    
      | Fill/Texture Effect - Alpha Pulse Amplitude | float32 |  | 
    
      | Fill/Texture Effect - Alpha Pulse Frequency | float32 |  | 
    
      | Fill/Texture Effect - Texture Animation Speed (U) | float32 |  | 
    
      | Fill/Texture Effect - Texture Animation Speed (V) | float32 |  | 
    
      | Edge Effect - Fall Off | float32 |  | 
    
      | Edge Effect - Color | rgba |  | 
    
      | Edge Effect - Alpha Fade In Time | float32 |  | 
    
      | Edge Effect - Full Alpha Time | float32 |  | 
    
      | Edge Effect - Alpha Fade Out Time | float32 |  | 
    
      | Edge Effect - Persistent Alpha Ratio | float32 |  | 
    
      | Edge Effect - Alpha Pulse Amplitude | float32 |  | 
    
      | Edge Effect - Alpha Pulse Frequence | float32 |  | 
    
      | Edge Effect - Fill/Texture Effect - Full Alpha Ratio | float32 |  | 
    
      | Edge Effect - Full Alpha Ratio | float32 |  | 
    
      | Membrane Shader - Dest Blend Mode | uint32 | See below for blend mode values. | 
    
      | Particle Shader - Source Blend Mode | uint32 | See below for blend mode values. | 
    
      | Particle Shader - Blend Operation | uint32 | See below for blend operation values. | 
    
      | Particle Shader - Z Test Function | uint32 | See below for Z test function values. | 
    
      | Particle Shader - Dest Blend Mode | uint32 | See below for blend mode values. | 
    
      | Particle Shader - Particle Birth Ramp Up Time | float32 |  | 
    
      | Particle Shader - Full Particle Birth Time | float32 |  | 
    
      | Particle Shader - Particle Birth Ramp Down Time | float32 |  | 
    
      | Particle Shader - Full Particle Birth Ratio | float32 |  | 
    
      | Particle Shader - Persistant Particle Birth Ratio | float32 |  | 
    
      | Particle Shader - Particle Lifetime | float32 |  | 
    
      | Particle Shader - Particle Lifetime +/- | float32 |  | 
    
      | Particle Shader - Initial Speed Along Normal | float32 |  | 
    
      | Particle Shader - Acceleration Along Normal | float32 |  | 
    
      | Particle Shader - Initial Velocity #1 | float32 |  | 
    
      | Particle Shader - Initial Velocity #2 | float32 |  | 
    
      | Particle Shader - Initial Velocity #3 | float32 |  | 
    
      | Particle Shader - Acceleration #1 | float32 |  | 
    
      | Particle Shader - Acceleration #2 | float32 |  | 
    
      | Particle Shader - Acceleration #3 | float32 |  | 
    
      | Particle Shader - Scale Key 1 | float32 |  | 
    
      | Particle Shader - Scale Key 2 | float32 |  | 
    
      | Particle Shader - Scale Key 1 Time | float32 |  | 
    
      | Particle Shader - Scale Key 2 Time | float32 |  | 
    
      | Particle Shader - Color Key 1 - Color | rgba |  | 
    
      | Particle Shader - Color Key 2 - Color | rgba |  | 
    
      | Particle Shader - Color Key 3 - Color | rgba |  | 
    
      | Color Key 1 - Color Alpha | float32 |  | 
    
      | Color Key 2 - Color Alpha | float32 |  | 
    
      | Color Key 3 - Color Alpha | float32 |  | 
    
      | Color Key 1 - Color Key Time | float32 |  | 
    
      | Color Key 2 - Color Key Time | float32 |  | 
    
      | Color Key 3 - Color Key Time | float32 |  | 
    
      | Particle Shader - Initial Speed Along Normal +/- | float32 |  | 
    
      | Particle Shader - Initial Rotation (deg) | float32 |  | 
    
      | Particle Shader - Initial Rotation (deg) +/- | float32 |  | 
    
      | Particle Shader - Rotation Speed (deg/sec) | float32 |  | 
    
      | Particle Shader - Rotation Speed (deg/sec) +/- | float32 |  | 
    
      | Addon Models | formid | FormID of a DEBR record, or null. | 
    
      | Holes - Start Time | float32 |  | 
    
      | Holes - End Time | float32 |  | 
    
      | Holes - Start Value | float32 |  | 
    
      | Holes - End Value | float32 |  | 
    
      | Edge Width (alpha units) | float32 |  | 
    
      | Edge Color | rgba |  | 
    
      | Explosion Wind Speed | float32 |  | 
    
      | Texture Count U | uint32 |  | 
    
      | Texture Count V | uint32 |  | 
    
      | Addon Models - Fade In Time | float32 |  | 
    
      | Addon Models - Fade Out Time | float32 |  | 
    
      | Addon Models - Scale Start | float32 |  | 
    
      | Addon Models - Scale End | float32 |  | 
    
      | Addon Models - Scale In Time | float32 |  | 
    
      | Addon Models - Scale Out Time | float32 |  |