Flags |
uint8 |
|
Unused |
byte[3] |
|
Membrane Shader - Source Blend Mode |
uint32 |
See below for blend mode values. |
Membrane Shader - Blend Operation |
uint32 |
See below for blend operation values. |
Membrane Shader - Z Test Function |
uint32 |
See below for Z test function values. |
Fill/Texture Effect - Color |
rgba |
|
Fill/Texture Effect - Alpha Fade In Time |
float32 |
|
Fill/Texture Effect - Full Alpha Time |
float32 |
|
Fill/Texture Effect - Alpha Fade Out Time |
float32 |
|
Fill/Texture Effect - Presistent Alpha Ratio |
float32 |
|
Fill/Texture Effect - Alpha Pulse Amplitude |
float32 |
|
Fill/Texture Effect - Alpha Pulse Frequency |
float32 |
|
Fill/Texture Effect - Texture Animation Speed (U) |
float32 |
|
Fill/Texture Effect - Texture Animation Speed (V) |
float32 |
|
Edge Effect - Fall Off |
float32 |
|
Edge Effect - Color |
rgba |
|
Edge Effect - Alpha Fade In Time |
float32 |
|
Edge Effect - Full Alpha Time |
float32 |
|
Edge Effect - Alpha Fade Out Time |
float32 |
|
Edge Effect - Persistent Alpha Ratio |
float32 |
|
Edge Effect - Alpha Pulse Amplitude |
float32 |
|
Edge Effect - Alpha Pulse Frequence |
float32 |
|
Edge Effect - Fill/Texture Effect - Full Alpha Ratio |
float32 |
|
Edge Effect - Full Alpha Ratio |
float32 |
|
Membrane Shader - Dest Blend Mode |
uint32 |
See below for blend mode values. |
Particle Shader - Source Blend Mode |
uint32 |
See below for blend mode values. |
Particle Shader - Blend Operation |
uint32 |
See below for blend operation values. |
Particle Shader - Z Test Function |
uint32 |
See below for Z test function values. |
Particle Shader - Dest Blend Mode |
uint32 |
See below for blend mode values. |
Particle Shader - Particle Birth Ramp Up Time |
float32 |
|
Particle Shader - Full Particle Birth Time |
float32 |
|
Particle Shader - Particle Birth Ramp Down Time |
float32 |
|
Particle Shader - Full Particle Birth Ratio |
float32 |
|
Particle Shader - Persistant Particle Birth Ratio |
float32 |
|
Particle Shader - Particle Lifetime |
float32 |
|
Particle Shader - Particle Lifetime +/- |
float32 |
|
Particle Shader - Initial Speed Along Normal |
float32 |
|
Particle Shader - Acceleration Along Normal |
float32 |
|
Particle Shader - Initial Velocity #1 |
float32 |
|
Particle Shader - Initial Velocity #2 |
float32 |
|
Particle Shader - Initial Velocity #3 |
float32 |
|
Particle Shader - Acceleration #1 |
float32 |
|
Particle Shader - Acceleration #2 |
float32 |
|
Particle Shader - Acceleration #3 |
float32 |
|
Particle Shader - Scale Key 1 |
float32 |
|
Particle Shader - Scale Key 2 |
float32 |
|
Particle Shader - Scale Key 1 Time |
float32 |
|
Particle Shader - Scale Key 2 Time |
float32 |
|
Particle Shader - Color Key 1 - Color |
rgba |
|
Particle Shader - Color Key 2 - Color |
rgba |
|
Particle Shader - Color Key 3 - Color |
rgba |
|
Color Key 1 - Color Alpha |
float32 |
|
Color Key 2 - Color Alpha |
float32 |
|
Color Key 3 - Color Alpha |
float32 |
|
Color Key 1 - Color Key Time |
float32 |
|
Color Key 2 - Color Key Time |
float32 |
|
Color Key 3 - Color Key Time |
float32 |
|
Particle Shader - Initial Speed Along Normal +/- |
float32 |
|
Particle Shader - Initial Rotation (deg) |
float32 |
|
Particle Shader - Initial Rotation (deg) +/- |
float32 |
|
Particle Shader - Rotation Speed (deg/sec) |
float32 |
|
Particle Shader - Rotation Speed (deg/sec) +/- |
float32 |
|
Addon Models |
formid |
FormID of a DEBR record, or null. |
Holes - Start Time |
float32 |
|
Holes - End Time |
float32 |
|
Holes - Start Value |
float32 |
|
Holes - End Value |
float32 |
|
Edge Width (alpha units) |
float32 |
|
Edge Color |
rgba |
|
Explosion Wind Speed |
float32 |
|
Texture Count U |
uint32 |
|
Texture Count V |
uint32 |
|
Addon Models - Fade In Time |
float32 |
|
Addon Models - Fade Out Time |
float32 |
|
Addon Models - Scale Start |
float32 |
|
Addon Models - Scale End |
float32 |
|
Addon Models - Scale In Time |
float32 |
|
Addon Models - Scale Out Time |
float32 |
|